Tuesday, 24 June 2014

Quick paint job, all serial numbers removed.

I normally dawdle and take forever to complete any unit or model, but having a hard deadline for a game has been a great cure.  I have 10 jetbikes (riderless, still), 2 jetbike warlocks and now a wave serpent, all done in one month.  

They all need maybe a bit of detail and some matte varnish, but if I don't get that done before the game it's not the end of the world.

Wave serpent:


It's going to contain Dire Avengers, so it's painted in their colours. 

Monday, 23 June 2014

Much airbrush

Wave serpent now has base colour, ready for detail with a brush.

Airbrushing big curvy panels was awesome.  Might have overdone it and created one enormous colour gradient, but I don't care.

Not sure I'll get chance to do the shadows between panels, glowing gems (lighting from them already in place thanks to the airbrush), edge highlighting of blue, definition on black (dry-brush and edge), paint details on pilot, etc., but Friday, but I'm definitely getting there.

Here are the pieces:



Sunday, 22 June 2014

Wave Serpent... small step forward

I need this on the tabletop on Friday.  This is how far it's got by the end of Sunday:


Really need to get moving!

Tuesday, 17 June 2014

Jetbikes primed and basecoated

Warlocks are colour coordinated.  Looks a bit too stark and simple at the moment but it's just block colours to sit other things on top of. Everything was pre-shaded and then sprayed solid colours.  Still getting the hang of it and wish I'd had more light and less dark, but it should look OK when done, still.


Saturday, 14 June 2014

Jetbikes, jetbikes, jetbikes!

I've been hoarding jetbikes, jetbike pieces and jetbike wreckage from e-bay for nearly a couple of years now.  Every time I saw them cheap, regardless of how badly they were painted or how insanely "customised" they were, I got them and stripped them.

After playing a 500pt game against  +Daniel Goldsmith' s Dark Angels I decided that for the next game (750) I needed to have mobile troops.  No way was he going to let me get away with camping 5 feet away and around a solid wall  from his firepower a second time.

So, jetbikes it is.  I'm also painting up the objective crates from Mantic, because I like them and want to use them as markers in 40K as well.

Here's everything, ready for priming:


In amongst them are two warlocks.  Their bikes are half Dark Eldar, half Eldar, with bits of extra plastic making smaller exhausts on the back, their torsos are DE wyches, their legs are elf (I think) horse riders from fantasy, their heads are from DE scourges and the spear arms are dark elf scourgerunners'.  A bit of a hodge podge, but I like the look.  They have magnets in their seats and buttocks, so I have the option of changing riders/bikes down the line.  

Not really sure if they're worth it considering 7ths new psychic phase. But I also have a half formed idea about just rolling single dice for them and taking the 50:50 chance of powers with no perils risk. With two powers each now, that's a 75% chance of something each turn.  A bit chaotic, but I can save the important stuff for the farseer, with his nice safe ghost-helm.

Here they are before priming, zooming over half-finished terrain pieces...



The problem I'm having now, is that I really don't like old Eldar helmets and that's what the standard jetbike pilot has.  I'm thinking of using kabalite warrior heads instead.

Also, for more warlocks in future, I have some wood elf wildrider heads with awesome antlers that would look good.  I don't want any two warlocks to look the same, but I want a certain amount of uniformity in the jetbike troops.

Swoopy Norks update

I think I'm done painting them.  The bases need to be finished now, especially the flying ones that need careful grass placement to hide their supports.